When a force is first mustered it is named, given a unique emblem and, from that point on, creates its own legacy through its actions in the field. This enables the development of traditions that have positive effects in the same way that skills benefit the characters that have them. Some traditions are unique to certain factions, affecting aspects of both battles and campaigns. A force's legacy and traditions forever remain with its emblem, living on long after its original troops have succumbed to their fates. When a new force is raised, you can choose to hand down the legacy of its forebears to your newest recruits.
The campaign map is a turn-based environment, so actions can be completed in any order, and you are entirely free in what you choose to do - construction, recruitment, diplomacy, missions, faction management, subterfuge, battles - sometimes even choosing to do nothing if you want your treasury to accumulate funds! When you are ready to proceed, press the end turn button. The AI-controlled factions will then complete their turns; their symbols will scroll across the screen and you can observe the movement of their campaign pieces. Whilst this is happening the user interface will become inactive. Control will be returned to you when the process is complete. You may then take your next turn.