Royal Scythia

Marauders: +10% income from raiding and sacking
Horde: +2 army recruitment capacity in home province

Description

The Royal Scythians are better than everyone else. This is not their problem, but a simple truth. All other tribes, even other Scythians, are no better than slaves and deserving of about the same level of consideration, which is to say absolutely no consideration at all. According to legend, all Royal Scythians are descended from Colaxais, the youngest of three brothers, and the one who was given divine golden gifts. The favour of the gods has stayed with his descendants ever since. Golden they might be, but the Royal Scythians can still see that there are rich pickings to be had among the “civilized” folk to the south and west of their steppes.

Historically, the Scythians were regarded as dangerous barbarians by the Greeks and other civilized peoples. The writings of Herodotus, the historian, explain nearly all of Scythian culture by reference to Greek equivalents, and the Scythian versions are usually found wanting. To be fair, Herodotus was a product of his time and background. Nonetheless, the Scythians do seem to have been uniquely uncompromising in their approach to war and personal violence, and this seems to have added to their aura of dread.

Other Nobles

Despite not being of royal blood, the tribal nobility demand respect from their warriors, and expect nothing but abject fear from their enemies.

Royal Family

Consisting of a series of small kingdoms, the lesser clans of the nomadic tribes, and the people whom they subjugated, were ruled over by a royal bloodline who governed with an iron fist.
  • Hellenic Emnity: Major diplomatic penalty with all Hellenic factions (cultural aversion)
  • Scythian Craftsmanship: +10% wealth from all industrial buildings
  • Archery Masters: +25 ammunition for all units
Starting Region(s)
Solokha
Specialist Units